About this item
- THIS IS A MYTHOS PACK FOR THE ARKHAM HORROR CARD GAME: This is not a standalone product. It requires the Arkham Horror: The Card Game core set and The Circle Undone deluxe expansion to play.
- A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
- COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.
BEFORE THE BLACK THRONE: Journey across the lonely expanse of space. You have left your city and your world behind, traveling an impossible distance, yet you are still many leagues from the benighted throne where your ultimate foe stirs. It may be easy to surrender to the existential dread but the battle is not over yet.
THE WAGES OF SIN: This Mythos Pack features locations with two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. Locations may flip to their Spectral side, confronting you with a new set of terrors and a second encounter deck where the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead?
UNION AND DISILLUSION: As you explore Unvisited Isle, you find braziers scattered at various locations. Lighting them may help push back the heavy mist and allow you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?
FOR THE GREATER GOOD: Your relationship with the Order of Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether to trust them or count them among your enemies, and that decision will shape your adventure moving forward. This expansion also provides single-class upgraded versions of the multiclass cards from The Secret Name each with distinct art pieces and abilities.